![]() Publicado originalmente por luckz:Did you buy the censored ones or are you holding off with a purchase because of this?ĭepending on your exact situation, there's sure typically something that can be done. "Shrine Wars", but maybe someone knows a workaround for this one. This is one of the issues I had in mind in my op, which were slightly improved in The others to another field, then select what I wanted to and move the other units back. If I want to select a mission for another one, I need to move all Whenever I want to select another unit from a stack, I always only can manage the one Hey, is there a way to better manage individual units when stacked? Right now, Just as my colony was really almost ready to bring the pain to the others, the game Wretched neighbouring Re'lu were hostile from the start, undermining my "builder approach" efforts. Switch machines and still have want I to play available without the "hassle" of having to Good selection, everything in one place, I can In that way, I for my part have little to complain about Steam at the moment, except for some "censorship" issues with a couple of games, namely the Max Pain & GTA series', oh and Left 4 Dead, where I can't get the versions I want, without effort, but that's not Steam's fault, I'd think.įor my purposes Steam works great. I have a handful of games I play excessively at times, followed by periods of complete abstinence. Not familiar with GoG (I did look it up now), btw, not that much of a hardcore gamer actually. Perhaps, judging from the timeline, Masters of Orion, which I never played, might've served as a template for both. Who knows for sure which interactions produced the similarities, although "coincidence" it most likely was not. Reynolds seems to might've been."inspired" by Deadlock ). That would mean it was the other way around, Mr. I assumed it would be clear from my op, that I like both games, with a prefernce towards SMACX. I see many advantages, as a player, when developers learn from each other and create same but different games. "Stole" is strong phrasing, I did not use, nor imply. So when Firaxis started working on SMAC, well, that was the same month Deadlock got released - July '96. Publicado originalmente por luckz:SMACX is available on GoG, is it not? Identical!!!11Īs for claiming Deadlock stole from SMAC, let me give you the timeline: ![]() and ChCh-t factories never stop or two more soldiers and we'll have a swarm // Seventeen times seven times seven and a half new ChCh-t every month (Deadlock II lines) are exactly ants that have strong factories and strong population growth. For example Master of Orion features the Klackons, ant-like insects that build fast and spread fast. Right now it's been too long with both games for me to judge if the factions really are similar to those of SMAC, or if they aren't just common video game tropes of the time. The only thing old games like this can do on Steam is count your playtime (if you don't need to launch them via a differently-named third party exe), otherwise you have no benefit versus a better-patched DRM-free version like you'd typically find on GoG. Further the more prominent role of the "shrines", which are of course a major plot point and welcome resource in smacx. The fact that Deadlock is a clone becomes even clearer in "Shrine Wars" as the user interface, tech tree especially, imitates smacx perfectly. Those elements are the factions of Deadlock, although they _are_ the smacx factions in disguise (Tarth = Spartans, Cht'Cht = The Hive, Maug = University, Uva Mosk = Gaians, Humans = Morganites, Cyth = Hive/Believer mashup, Re'lu = "Peacekeepers") and those awesome but mostly useless defensive facilities (they just look cool, especially the simple Laser Defense, for my taste). Who else here is an avid SMACX fan and uses this game, in particular, as a surrogate and because it's simply available on steam, unlike Smacx? Why isn't smacx available on steam? )Īnyways, these games are very similar and while I find smacx clearly superior to Deadlock, there are a few elements from the latter, that I do miss when dusting off my old Thinkpad with my last remaining "install" of that timeless classic. This game is essentially a "Sid Meier's Alpha Centauri" clone, which brings me to my main question or topic. This is slightly fixed in its successor "Deadlock II -Shrine Wars". Loved it since back in the day, but the main drawback is its rather clunky colony management, foremost unit movement and control and workeforce distribution. It took a few tweaks to get going, but thanks to other user's advice it was really easy. Just played this game for a couple of hours.
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